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DoctorDVDPirataCO

506 Art Reviews

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I want to completely obliterate a boxed copy of WBIII with a .50 BMG sniper rifle (or a 12 Gauge shotgun, since that the former would feel a little bit too overkill) badly.

WLCSoft responds:

Not sure if that's the best way to beat the game but I totally understand the feeling. 😆

Grocery store sandwiches ROCK!

The "re-upload" on Newgrounds got deleted because it was stolen from another source

average-sized boobed fujiko when??

Cerveza Poker Lata X24

For those who wanted to know: the C2A1 selective-fire light machine gun is actually a variant of the FN FALO, which is a version of the FN FAL but with a heavier barrel

death by lack of oxygen.

Icons for a Grunt, Jebus, the Sheriff and others should've been a nice addition

Famicom/NES sprites are limited to 3 colors, but alright.

Rapphire20XX responds:

To an extent that is true, but more colors on a sprite can still be achieved by utilizing different layers. Mega Man 1-6 is a good example of this where the majority of the bosses (and even Mega Man himself) have colors going above the 3 color limit, ex. some bosses having 3 colors for the body and 2-3 colors for the face, adding up to 4-6 colors per sprite. Chip and Dale: Rescue Rangers 2 is also another strong example of sprites going way beyond the 3 color limitations, with some of the enemies having a whopping 6 to even 7 colors.

However, I should mention that adding more colors to a sprite in this case isn't done arbitrarily and instead depends on how you utilize the colors (ex. how you divide them on 8x8 tiles among other factors). So in theory, my sprites would still be possible on actual hardware with that in mind. I'm mostly just adding onto what you're saying though, as I also find this stuff really fascinating!

I genuinely almost thought that the t-shirt said "ass"

butt

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